- Frameworks
- UIKit
- Objective-C API
- basic 2D drawing, image handling, ways to animate user interface objects
- Core Graphics
- C-based API
- vector graphics, bitmap images, PDF content
- Core Animation
- Objective-C API
- smooth motion and dynamic feedback to UI
- OpenGL ES
- OpenGL mobile version
- high-performance 2D and 3D drawing
- includes EAGL, an Objective-C API integrates OpenGL with Core Animation and UiKit
- Guides
- basic draw (UIKit)
- View Programming Guide for iOS
- iOS native coordination system, operations on views
- Drawing and Printing Guide for iOS
- using UIKit to draw
- CGContext Reference to find function call
- powerful 2D draw (Core Graphics- with Quartz 2D engine)
- Overview of Quartz 2D
- create pattern, path, gradient
- Quartz 2D Programming Guide
- animation
- chapter Animations in View Programming Guide for iOS
- sample: MoveMe
- games and advanced graphics by GPU
- OpenGL ES Overview
- sample: GLSprite
- Advanced studying (details)
- UIKit Framework Reference
- Core Graphics Framework Reference
- Core Animation Programming Guide
- OpenGL ES Programming Guide for iOS
- OpenGL ES Framework Reference
2012年11月1日 星期四
[Notes] Graphics & Animation Starting Point
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